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There needs to be a Sorting Algorithm of Evil Power. Kobolds, Goblins, Hobgoblins, Orcs, Bugbears, Gnolls, Ogres.

This isn't strictly canonical with existing DF material, and is strongly filtered by memories of being nine years old and playing Red Box (well, second Red Box) D&D.

Race SM ST DX HT Melee Ranged Shield Armor Notes
Kobold -1 8 11 11 Javelin-12
Im 1d-2
Javelin-12
Im 1d-2
Small-12 Leather DR 1*
Tough Skin 1
Trapmakers
Goblin -1 10 10 10 Hatchet-12
Cu 1d
Hatchet-12
Cu 1d
Medium-12 Leather DR 2* Cowardly
Hobgoblin 0 14 10 10 Axe-12
Cu 2d+2F
Axe-12
Cu 2d+2
Medium-12 Leather DR 3 Very primitive; use stone or obsidian weapons
Orc 0 12 10 11 Axe-14
Cu 1d+4
Regular Bow-14
Im 1d
Large-14
Shield Wall
Scale DR 4 Relatively technological
Bugbear 1 15 11 11 Mace-14
Cr 2d+3
Sling-14
Cr 2d
Medium-14 Leather DR 4
Tough Skin 1
Gnoll 1 16 12 11 Flail-16
Cr 2d+5
Longbow-16
Im 1d+3
Medium-14 Scale DR 4
Ogre 1 22 12 12 Two-Handed Oversized Club-14
Cr 4d+3
Rock-14
Cr 2d-1
None Fur Layers for DR 5*
Tough Skin 2
Very primitive
Human Bandit 0 12 10 10 Shortsword-14
Cu 1d+2
Crossbow-14
Im 1d+5
Medium-14 Leather DR 2*
or Mail DR 4/2*
Technological Savvy
Human Knight 0 14 12 12 Fine Broadsword-16
Cu 2d+1F or Im 1d+2F
Crossbow-15
Im 1d+6
Large-16 Iron Plate Harness DR 6+

Orcs and Gnolls sometimes use dueling polearms. Ogres are sometimes used as mercenaries by goblins or orcs and given better weapons and armor.

Ability Rankings Edit

Goon

The above stat-line is for the typical warrior of the race. Non-warriors usually have 2-3 points less ST and 4 points less of weapon skills.

Punks

Weak enemies are punks, with -1 ST, -2 to weapon skills, and usually Cowardice (15 or less).

Thug

Thugs are bigger, stronger goons. Increase ST by 1/3 , not to exceed 4 and add High Pain Threshold.

Brute

Brutes are the biggest, strongest goons. Increase ST by +5 or more for Ogres and such. Armor improves, usually through heavy layering.

Tough

A more skilled goon with some leadership skills. Add Combat Reflexes, Tactics-9, Leadership-10, +2 DX, and +2 to all weapon skills. Often carries superior weapons (fine or such).

Chief

A much more skilled version of the tough. Increase Tactics, Leadership, and weapon skills by another 2 points and add 1-2 points to ST. Add Weapon Master/Trained by a Master (and/or Heroic Archer/Slinger for ranged chiefs) as appropriate. Always carries weapons with a quality such as Fine, Balanced, or Dwarven.

Stalker

Sneaky tough equivalent with DX, Stealth, and Striking ST.

Assassin

Stalker upgrade.

Shaman

Basic wizard package.

Sorcerer

Advanced wizard package.

Level to Points Equivalency Edit

This is more for D&D3e than earlier editions, though it's not bad for them either. It's intended for starting with standard henchmen as level 1 and moving up from there. Add 50 CP if using my alternate attribute pricing scheme.

Level Total Points Minimum
Primary Skill
Maximum
Primary Skill
1 125 11 16
2 150 11 17
3 175 12 18
4 200 12 19
5 225 13 20
6 250 13 21
7 300 14 22
8 350 14 23
9 400 15 24
10 450 15 25
11 500 16 25
12 575 16 26
13 650 17 26
14 725 17 27
15 800 18 27
16 900 18 28
17 1000 19 28
18 1100 19 29
19 1200 20 29
20 1300 20 30
21 1500 21 30
22 1700 21 31

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