There needs to be a Sorting Algorithm of Evil Power. Kobolds, Goblins, Hobgoblins, Orcs, Bugbears, Gnolls, Ogres.
This isn't strictly canonical with existing DF material, and is strongly filtered by memories of being nine years old and playing Red Box (well, second Red Box) D&D.
|Small-12|| Leather DR 1*|
Tough Skin 1
|Medium-12||Leather DR 2*||Cowardly|
|Medium-12||Leather DR 3||Very primitive; use stone or obsidian weapons|
| Regular Bow-14|
|Scale DR 4||Relatively technological|
|Medium-14|| Leather DR 4|
Tough Skin 1
|Medium-14||Scale DR 4|
|Ogre||1||22||12||12|| Two-Handed Oversized Club-14|
|None|| Fur Layers for DR 5*|
Tough Skin 2
|Human Bandit||0||12||10||10|| Shortsword-14|
|Medium-14|| Leather DR 2*|
or Mail DR 4/2*
|Human Knight||0||14||12||12|| Fine Broadsword-16|
Cu 2d+1F or Im 1d+2F
|Large-16||Iron Plate Harness DR 6+|
Orcs and Gnolls sometimes use dueling polearms. Ogres are sometimes used as mercenaries by goblins or orcs and given better weapons and armor.
Ability Rankings Edit
The above stat-line is for the typical warrior of the race. Non-warriors usually have 2-3 points less ST and 4 points less of weapon skills.
Weak enemies are punks, with -1 ST, -2 to weapon skills, and usually Cowardice (15 or less).
Thugs are bigger, stronger goons. Increase ST by 1/3 , not to exceed 4 and add High Pain Threshold.
Brutes are the biggest, strongest goons. Increase ST by +5 or more for Ogres and such. Armor improves, usually through heavy layering.
A more skilled goon with some leadership skills. Add Combat Reflexes, Tactics-9, Leadership-10, +2 DX, and +2 to all weapon skills. Often carries superior weapons (fine or such).
A much more skilled version of the tough. Increase Tactics, Leadership, and weapon skills by another 2 points and add 1-2 points to ST. Add Weapon Master/Trained by a Master (and/or Heroic Archer/Slinger for ranged chiefs) as appropriate. Always carries weapons with a quality such as Fine, Balanced, or Dwarven.
Sneaky tough equivalent with DX, Stealth, and Striking ST.
Basic wizard package.
Advanced wizard package.
Level to Points Equivalency Edit
This is more for D&D3e than earlier editions, though it's not bad for them either. It's intended for starting with standard henchmen as level 1 and moving up from there. Add 50 CP if using my alternate attribute pricing scheme.
|Level||Total Points|| Minimum|