Base Armor Types | ||||
---|---|---|---|---|
Armor Type | DR | Torso Weight | Cost | Notes |
Horn | 3 | 20 | 120 | |
Horn, Jousting | 4 | 28 | 200 | |
Horn, Massive | 5 | 36 | 300 | |
Cloth, Padded | 1* | 6 | 60 | |
Cloth, Light | 2* | 11 | 125 | |
Cloth, Medium | 3 | 16 | 200 | |
Cloth, Heavy | 4 | 22 | 300 | |
Cloth, Jousting | 5 | 27 | 400 | |
Cloth, Massive | 6 | 33 | 600 | |
Mail, Light | 3* | 9 | 600 | -2 DR vs cr |
Mail, Medium | 4* | 12 | 900 | -2 DR vs cr |
Mail, Heavy | 5* | 15 | 1200 | -2 DR vs cr |
Mail, Jousting | 6* | 18 | 1800 | -2 DR vs cr |
Mail, Massive | 8* | 24 | 2800 | -2 DR vs cr |
Scale, Reinforcing | 0 | 5 | 200 | +2 DR vs cu, +1 DR vs im |
Scale, Light | 3 | 12 | 450 | -1 DR vs cr |
Scale, Medium | 4 | 16 | 650 | -1 DR vs cr |
Scale, Heavy | 5 | 20 | 800 | -1 DR vs cr |
Scale, Jousting | 6 | 24 | 1400 | -1 DR vs cr |
Scale, Massive | 8 | 32 | 2000 | -1 DR vs cr |
Plate, Light | 3 | 10 | 1000 | |
Plate, Medium | 6 | 22 | 2400 | |
Plate, Heavy | 9 | 33 | 3500 | |
Plate, Jousting | 12 | 45 | 4800 | |
Plate, Massive | 15 | 60 | 6000 |
- Reinforcing Scale can be applied to any cloth armor and represents any kind of metal reinforcement to textile armor.
- Jousting and Massive armors count as 2 layers of armor and give -1 DX on all tasks.
Armor quality table | ||||
---|---|---|---|---|
Quality | Armor Type | Cost | Weight | Other |
Cheap | Any | -0.4CF | +40% | |
Fine | Any | +4CF | -15% | |
Very Fine | Any | +14CF | -30% | |
Weak Rear | Any | x0.75 | x0.75 | 1/2 DR vs attacks from flanks or rear |
Holy | Any | +4CF | 1 | Counts as Holy for vulnerabilities or Dread |
Athletic | Cloth or Silk | +2CF | 1 | No encumbrance penalty for Karate, Judo, Acrobatics, Jumping |
Meditative | Cloth or Silk | +8CF | 1 | Adds +1 to Chi or Psi talents |
Elven | +3CF | +0% | Removes vulnerability to crushing | |
Thieves' | +3CF | +0% | Armor doesn't count as encumbrance for Climbing or Stealth | |
Mail and Plates | +0.5CF | +20% | Removes flexible, reduce DR penalty for crushing to -1 | |
Segmented Plate | Scale | +0.5CF | +0% | Removes vulnerability to crushing |
Brigantine | Scale | +1CF | -10% | Removes vulnerability to crushing |
Fluted | Scale, Plate | +1CF | -10% | |
Spiked | Plate | +0.25CF | +0% | Grants quills advantage |
Dwarven Proof | Heavy Plate | +1CF | +15% | +1 DR, removes DX penalty for Jousting or Massive armor |
Dwarven Double-Proof | Heavy Plate | +2CF | +30% | +2 DR, removes DX penalty for Jousting or Massive armor |
Dwarven Triple-Proof | Heavy Plate | +3CF | +40% | +3 DR, removes DX penalty for Jousting or Massive armor |
- Cheap, Fine, and Very Fine are all mutually exclusive, as are all grades of Dwarven Proof. All other qualities can be combined. A Dwarven Proof grade can be combined with one of Cheap, Fine, or Very Fine.
- Weak Rear can not be applied to helmets.
Armor material table | ||||
---|---|---|---|---|
Material | Armor Type | Weight | Cost | Other |
Wood | Horn | x0.8 | x1 | Flammable |
Ironwood | Horn | x0.5 | x20 | Flammable |
Essential Wood | Horn | x1 | x30 | x2 DR |
Bone | Horn | x1 | x0.6 | Semi-Ablative |
Young dragonbone | Horn | x0.95 | x15 | x3 DR vs elemental damage |
Adult dragonbone | Horn | x0.75 | x25 | x3 DR vs elemental damage |
Elder dragonbone | Horn | x0.6 | x35 | x3 DR vs elemental damage |
Ancient dragonbone | Horn | x0.5 | x45 | x3 DR vs elemental damage |
Straw | Padded or Light Cloth | x1.4 | x0.4 | Flammable |
Paper | Cloth | 1 | x0.75 | Flammable |
Silk | Cloth | 1 | x8 | +1 DR vs im or cu |
Spidersilk | Cloth | x0.8 | x15 | +1 DR vs im or cu |
Giant Spidersilk | Cloth | x0.6 | x25 | +1 DR vs im or cu |
Layered or hardened leather | Cloth | x1.2 | x0.8 | |
Unlayered leather | Cloth | x1 | x0.8 | -1 DR vs im |
Quality layered or hardened leather | Cloth | x0.8 | x5 | |
Quality unlayered leather | Cloth | x0.9 | x4 | -1 DR vs im |
Young dragonhide | Cloth | x0.95 | x15 | x3 DR vs elemental damage |
Adult dragonhide | Clothx | x0.75 | x25 | x3 DR vs elemental damage |
Elder dragonhide | Cloth | x0.6 | x35 | x3 DR vs elemental damage |
Ancient dragonhide | Cloth | x0.5 | x45 | x3 DR vs elemental damage |
Copper | Any metal | x1.4 | x1 | |
Bronze | Any metal | x1 | x4 | |
Abyssal Iron | Any metal | x1 | x1.25 | Never rusts, causes aggression |
Soulsteel | Any metal | x0.8 | x3 | Gives Resistance to Holy Powers +8, Frightens animals |
Meteoric | Any metal | x1 | x10 | ignores magic, gives +1 Magic Resistance per 15 lbs |
Mithril Alloy | x0.75 | x10 | ||
Mithril | x0.6 | x25 | ||
Pure Mithril | x0.5 | x35 | ||
Orichalcum | Scale | x0.5 | x30 | |
Young dragonscale | Scale | x0.95 | x15 | x3 DR vs elemental damage |
Adult dragonscale | Scale | x0.75 | x25 | x3 DR vs elemental damage |
Elder dragonscale | Scale | x0.6 | x35 | x3 DR vs elemental damage |
Ancient dragonscale | Scale | x0.5 | x45 | x3 DR vs elemental damage |
Celestial Steel | Plate | 0.7 | x20 | x1/2 DR even against Cosmic (irresistible) damage from Undead, Demon, or Unholy attacks) |
- All materials are mutually exclusive with each other.
- Any light flexible armor made with a material with a x0.6 or less weight modifier can be worn under other armors with no DX penalty for layering (effectively it counts as 0 layers).
- Any Massive or Jousting armor made with a material with a x0.6 or less weight modifier counts as a single layer and loses the inherent -1 DX penalty.
- Armor Scaling
Use the rules on LTC2 p21. Small individuals are more encumbered by thinner armor than larger individuals.
SM | Counts as two layers | Counts as no layers | Counts as no layers with material quality |
---|---|---|---|
+2 | Massive | Padded Cloth | Medium |
0 | Jousting, Massive | None | Light |
-2 | Heavy, Jousting, Massive | None | Padded Cloth |
-4 | Medium, Heavy, Jousting, Massive | None | |
-6 | All but Padded Cloth | None | None |
- Example: A SM-6 in Light Mail has -1 DX on all actions because the armor is effectively very thick for him. If he wore mithril Medium Mail, he wouldn't have DX penalty for layering.
- Example: A SM+2 Ogre Barbarian can wearing Jousting Plate over Padded Cloth with no layering penalty. If she upgraded the Padded Cloth to Elder Dragonskin Medium Leather, she still wouldn't have a DX penalty for layering.
Sample Armor Collections | Min ST for | |||||
---|---|---|---|---|---|---|
Armor | DR | Weight | Cost | Notes | No Encumbrance | Light Encumbrance |
Cheap Horn Suit | 3 | 57.4 | $147.60 | Weak Rear (Torso, Limbs) | 17 | 12 |
Horn Suit | 3 | 41 | $246.00 | Weak Rear (Torso, Limbs) | 15 | 11 |
Cheap Padded Cloth Suit | 1* | 17.22 | $73.80 | Weak Rear (Torso, Limbs) | 10 | 7 |
Padded Cloth Suit | 1* | 12.3 | $123.00 | Weak Rear (Torso, Limbs) | 8 | 6 |
Fine Padded Silk Suit | 1* | 10.455 | $615.00 | Weak Rear (Torso, Limbs); +1 DR vs cu/im | 8 | 6 |
Cheap Padded Giant Spidersilk Suit | 1* | 10.455 | $615.00 | Weak Rear (Torso, Limbs); +1 DR vs cu/im; Doesn't count as a layer | 8 | 6 |
GCA calculation of above suit | 1* | 11.25 | $9318.75 | Weak Rear (Torso, Limbs); +1 DR vs cu/im; Doesn't count as a layer | Note: Cost and weight are the same as | the previous Fine Padded Silk Suit |
Light Armor Leather Suit | 2* | 22.55 | $205.00 | Weak Rear (Torso, Limbs); -1 DR vs im | 11 | 8 |
Light Layered Cloth Suit | 2* | 22.55 | $256.25 | Weak Rear (Torso, Limbs) | 11 | 8 |
Fine Light Layered Cloth Suit | 2* | 19.1675 | $1,281.25 | Weak Rear (Torso, Limbs) | 10 | 7 |
Hardened Light Leather Suit | 2* | 27.06 | $205.00 | Weak Rear (Torso, Limbs) | 12 | 9 |
Reinforced Light Armor Leather Suit | 2* | 35.8 | $735.00 | Weak Rear (Torso, Limbs); +2 DR vs cu, +1 DR vs im | 14 | 10 |
Hardened Medium Leather Suit | 3 | 39.36 | $328.00 | Weak Rear (Torso, Limbs) | 15 | 10 |
Hide Armor Suit | 4 | 47.15 | $492.00 | Weak Rear (Torso, Limbs); -1 DR vs im | 16 | 11 |
Reinforced Hide Armor Suit | 4 | 60.4 | $1,022.00 | Weak Rear (Torso, Limbs); +2 DR vs cu | 18 | 13 |
Light Scale Suit | 3 | 24.6 | $922.50 | Weak Rear (Torso, Limbs); -1 DR vs cr | 12 | 8 |
Cheap Medium Scale Suit | 4 | 45.92 | $799.50 | Weak Rear (Torso, Limbs); -1 DR vs cr | 16 | 11 |
Medium Scale Suit | 4 | 32.8 | $1,332.50 | Weak Rear (Torso, Limbs); -1 DR vs cr | 13 | 10 |
Heavy Scale Suit | 5 | 41 | $1,640.00 | Weak Rear (Torso, Limbs); -1 DR vs cr | 15 | 11 |
Cheap Light Mail Suit | 3* | 25.83 | $738.00 | Weak Rear (Torso, Limbs); -2 DR vs cr | 12 | 9 |
Light Mail Suit | 3* | 18.45 | $1,230.00 | Weak Rear (Torso, Limbs); -2 DR vs cr | 10 | 7 |
Cheap Mail Suit | 4* | 34.44 | $1,107.00 | Weak Rear (Torso, Limbs); -2 DR vs cr | 14 | 10 |
Medium Mail Suit | 4* | 24.6 | $1,845.00 | Weak Rear (Torso, Limbs); -2 DR vs cr | 12 | 8 |
Historic Armor | ||||||
Hoplite Panoply (Cheap Bronze Medium Plate Chest, Knees, Shins; Cheap Bronze Medium Scale Shoulders and Abdomen) | 6 | 36.645 | $5,143.50 Weak Rear (Chest, Legs) | 14 | 10 | |
Roman Legionnaire Armor (Cheap Medium Segmented Plate Chest, Shoulders, Front Shins; Light Layered Cloth Abdomen, Thighs) | 4 | 25.04 | $471.56 | Weak Rear (Chest, Shoulders) | 12 | 8 |
Samurai Suit (Heavy Scale Chest, Thighs, Shoulders, Upper Arms; Medium Scale Abdomen, Elbows, Lower Arms, Knees, Shins, Hands, Feet) | 5 | 37.15 | $1,486.00 | Weak Rear (Torso, Limbs); DR4 in many locations; -1 DR vs cr | 14 | 10 |
Hooded Mail Hauberk (Torso, Arms, Thighs, Neck, Skull) | 5 | 25.6875 | $2,055.00 | Weak Rear (Torso, Limbs); -2 DR vs cr | 12 | 9 |
Transitional Harness (Heavy Mail and Plates Torso, Shoulders, Thighs; Medium Mail Arms, Knees, Shins, Hands, Feet) | 5 | 37.2 | $3,375.00 | Weak Rear (Torso); DR4* in many locations; -1 DR vs cr or -2 DR vs cr | 14 | 10 |
Steel Harness (Medium Plate Chest, Upper Arms, Lower Arms, Thighs, Shins; Heavy Banded Plate Abdomen, Shoulder, Elbows, Knees, Hands, Feet, Neck) | 6 | 50.075 | $4,890.00 | Weak Rear (Torso) | 16 | 12 |
Dungeon Fantasy High Powered Iconic Armor | ||||||
Knight Massive Plate Harness (Fine Dwarven Proof Fluted Meteoric Massive Plate Chest, Face, Skull; Fine Fluted Meteoric Heavy Plate Thighs, Shins, Upper Arms, Lower Arms, Neck; Fine Fluted Meteoric Heavy Meteoric Segmented Plate Abdomen, Knees, Shoulders, Elbows, Hands, Feet) | 16 | 78.73125 | $582,400.00 | Weak Rear (Torso, Limbs); DR9 or DR5 in many locations | 20 | 15 |
Holy Warrior Celestial Plate Harness (Fluted Holy Celestial Heavy Plate Chest, Face, Skull, Thighs, Shins, Upper Arms, Lower Arms, Neck; Fine Fluted Holy Heavy Segmented Plate Abdomen, Knees, Shoulders, Elbows, Hands, Feet) | 9 | 46.247625 | $739,200.00 | Weak Rear (Torso, Limbs); DR5 in many locations; DR5 (cosmic) against unholy, demonic, or undead attacks | 16 | 11 |
Martial Artist Focusing Hooded Robes (Very Fine Athletic Meditative Giant Spidersilk Medium Layered Cloth Torso, Arms, Legs, Feet, Hands, Neck, Skull) | 3 | 19.488 | $362,500.00 | Doesn't count as encumbrance for Acrobatics, Judo, Jumping, or Karate; +1 DR vs cu or im | 10 | 7 |
Thief's Mail Hooded Hauberk and Leggins (Very Fine Elven Thief Mithril Alloy Medium Mail Torso, Arms, Legs, Feet, Hands, Neck, Skull) | 4* | 20.502 | $904,500.00 | Doesn't count as encumbrance for Climbing or Stealth | 11 | 8 |
War Wizard Panoply (Fine Fluted Orichalcum Heavy Segmented Plate Everything) | 5 | 20.625 | $429,000.00 | Weak Rear (Torso) | 11 | 8 |
- All suits cover torso, hands, arms, legs, and feet with a single type of armor.
Historical Helmets | ||||
---|---|---|---|---|
Armor | DR | Weight | Cost | Notes |
Corinthian Hoplite Helmet (Cheap Bronze Medium Plate Head, Front Neck) + Crest | 6 | 11.01 | $1,892.00 | |
Legionnaire Helmet (Cheap Light Plate Skull, Cheek Guards; Padded Cloth Skull) + Crest | 4 | 5.08 | $164.00 | |
Samurai Helmet (Heavy Scale Skull; Medium Scale Face) | 5 | 5.6 | $224.00 | DR4 vs face; -1 DR vs cr |
Realistic Steel Helmet (Medium Plate Head) | 6 | 5.06 | $720.00 |
Weapon Enchantments | |
---|---|
Damage +1 | 1500 |
Damage +2 | 5000 |
Damage +3 | 15000 |
Accuracy +1 | 1000 |
Accuracy +2 | 3000 |
Accuracy +3 | 10000 |
Parry/Block +1 | 1000 |
Parry/Block +2 | 3000 |
Parry/Block +3 | 10000 |
Penetrating (2) | 7500 |
Penetrating (3) | 20000 |
Penetrating (5) | 60000 |
Graceful Weapon | 2000 |
Quick-Draw | 20000 |
Loyal Weapon | 50000 |
Dancing Weapon | 100000 |
Cornucopia | 10000 * ammo cost |
Ghost Weapon | 15000 |
Elemental Weapon | 3000 |
Shatterproof | 15000 |
Weapon enchantments are fixed priced, regardless of the weight or quality of the weapon. Weapon enchantments cost double for missile weapon launchers, and cost 1/10th for ammunition (but not thrown weapons). |
Armor Enchantments | |
---|---|
DR +1 | 10000 |
DR +2 | 25000 |
DR +3 | 60000 |
DR +4 | 150000 |
DR +5 | 400000 |
Harden (2) | 1500 |
Harden (3) | 3000 |
Harden (5) | 8000 |
Lighten 25% | 1500/lb |
Lighten 50% | 2500/lb |
DB +1 | 5000 |
DB +2 | 15000 |
DB +3 | 50000 |
Armor enchantments, other than Lighten, are fixed price. Armor enchantments do not fade. These prices are to enchant the Torso of the armor; follow the normal rules from Low-Tech to add them to other locations (the price for Lighten depends strictly on the weight reduced). |