Threshold | Wound Level | Effects | Healing |
---|---|---|---|
<=HP/10 | Graze | None | None Required |
>HP/10 and <=HP/4 | Flesh Wound | -1 Shock Penalty. | |
>HP/4 and <=HP/3 | Minor Wound | -2 Shock Penalty. Bleed 1 FP/Min |
|
>HP/3 and <= HP/2 | Moderate Wound | -3 Shock Penalty Bleed 1 FP/Min |
|
>HP/2 and <= 2*HP/3 | Major Wound | -4 Shock Penalty Roll HT or be Stunned and Knocked Down -1 Impairment Bleed 2 FP/Min | |
> 2*HP/3 and <= HP | Massive Wound | -4 Shock Penalty Roll HT-1 or be Stunned and Knocked Down Roll HT or be unconscious Dodge and Move Halved -2 Impairment Bleed 3 FP/Min | |
>HP and <=2*HP | Debilitating Wound | -4 Shock Penalty Roll HT-2 or be Stunned and Knocked Down Each turn, roll HT or be unconscious Dodge and Move Halved -2 Impairment Bleed 5 FP/Min | |
>2*HP and <=4*HP | Deadly wound | -4 Shock Penalty Roll HT-3 or be Stunned and Knocked Down Dismembers limbs Roll HT or die Each turn, roll HT-1 or be unconscious Dodge and Move Halved -3 Impairment Bleed 7 FP/Min | |
>4*HP and <=6*HP | Devastating Wound | -4 Shock Penalty Roll HT-4 or be Stunned and Knocked Down Dismembers limbs Roll HT-2 or die Each turn, roll HT-3 or be unconscious Dodge and Move Halved -3 Impairment Bleed 10 FP/Min | |
>6*HP and <=10*HP | Destructive Wound | Die immediately. | No natural healing, but resurrection is possible. |
>10*HP | Catastrophic Wound | Die immediately. Body is destroyed. |
No possible recovery. |
Most attacks are non-cumulative, and afflict wounds based on the damage done. Multiple separate sources of damage to the same body part produce separate wounds.
Burning, corrosive, toxic, and fatigue damage are each cumulative. Repeated damage (of the same type) to the same body part create a single wound that increases in severity. Fatigue and toxic damage ignore all damage past the amount necessary for a Destructive Wound and cannot accumulate to a Catastrophic Wound.
Impairment is a general penalty to all active Dexterity rolls (but not Active Defenses), resistance rolls against bleeding, and to Perception rolls for head wounds. Impairment penalties are cumulative.
Bleeding is resisted by an HP roll, rolled per wound. Impairment penalties for that wound apply.
Wound Level | Crippling Effects |
---|---|
Minor Wound or worse | Cripples an eye |
Moderate Wound or worse | Cripples an extremity Dismembers an eye |
Major Wound or worse | Cripples a limb |
Massive Wound or worse | Dismembers an extremity |
Debilitating Wound or worse | Dismembers a limb |