FANDOM


Threshold Wound Level Effects Healing
<=HP/10 Graze None None Required
>HP/10 and <=HP/4 Flesh Wound -1 Shock Penalty.
>HP/4 and <=HP/3 Minor Wound -2 Shock Penalty.
Bleed 1 FP/Min
>HP/3 and <= HP/2 Moderate Wound -3 Shock Penalty
Bleed 1 FP/Min
>HP/2 and <= 2*HP/3 Major Wound -4 Shock Penalty
Roll HT or be Stunned and Knocked Down
-1 Impairment
Bleed 2 FP/Min
> 2*HP/3 and <= HP Massive Wound -4 Shock Penalty
Roll HT-1 or be Stunned and Knocked Down
Roll HT or be unconscious
Dodge and Move Halved
-2 Impairment
Bleed 3 FP/Min
>HP and <=2*HP Debilitating Wound -4 Shock Penalty
Roll HT-2 or be Stunned and Knocked Down
Each turn, roll HT or be unconscious
Dodge and Move Halved
-2 Impairment
Bleed 5 FP/Min
>2*HP and <=4*HP Deadly wound -4 Shock Penalty
Roll HT-3 or be Stunned and Knocked Down
Dismembers limbs
Roll HT or die
Each turn, roll HT-1 or be unconscious
Dodge and Move Halved
-3 Impairment
Bleed 7 FP/Min
>4*HP and <=6*HP Devastating Wound -4 Shock Penalty
Roll HT-4 or be Stunned and Knocked Down
Dismembers limbs
Roll HT-2 or die
Each turn, roll HT-3 or be unconscious
Dodge and Move Halved
-3 Impairment
Bleed 10 FP/Min
>6*HP and <=10*HP Destructive Wound Die immediately. No natural healing, but resurrection is possible.
>10*HP Catastrophic Wound Die immediately.
Body is destroyed.
No possible recovery.

Most attacks are non-cumulative, and afflict wounds based on the damage done. Multiple separate sources of damage to the same body part produce separate wounds.

Burning, corrosive, toxic, and fatigue damage are each cumulative. Repeated damage (of the same type) to the same body part create a single wound that increases in severity. Fatigue and toxic damage ignore all damage past the amount necessary for a Destructive Wound and cannot accumulate to a Catastrophic Wound.

Impairment is a general penalty to all active Dexterity rolls (but not Active Defenses), resistance rolls against bleeding, and to Perception rolls for head wounds. Impairment penalties are cumulative.

Bleeding is resisted by an HP roll, rolled per wound. Impairment penalties for that wound apply.

Wound Level Crippling Effects
Minor Wound or worse Cripples an eye
Moderate Wound or worse Cripples an extremity
Dismembers an eye
Major Wound or worse Cripples a limb
Massive Wound or worse Dismembers an extremity
Debilitating Wound or worse Dismembers a limb

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