Useful Propaganda Edit
After learning of a quest, one PC can use Propaganda to advertise the party's services to folks have who need other stuff done in that area. Any success finds an employer who wants a minor quest item retrieved. Returning the quest item to the employer earns $100 times the margin of success plus the full value of the quest item.
More Detailed Sponsorship Edit
Sponsorship rolls are penalized by the worst Social Stigma and the worst Appearance modifiers in the group. Appearance modifiers for the character requesting sponsorship apply, whether positive or negative. Characters with Social Stigma: Monster do not get money from Sponsorship, but are still counted as having received money for reimbursement purposes.
When requesting sponsorship, it is possible to voluntarily cap the success at any amount chosen before the roll is made. A delver can also take a -5 per 50% they'd like to reimburse, down to -15 and -150% (payback is only 1.5 original advance). A delver who was completed successful delves before can reduce the penalty by 1 per delve (maximum 10); characters with Reputation: Successful Delver can reduce the penalty by 2 per +1 of Reputation bonus.
Living Large Edit
It normally costs $150 to live for one week in town. Delvers who spend a week in the inn can also spend money on booze, gaudy trinkets, negotiable companionship, and similar activities. Each day the delver spends at least $50 brings a benefit, as memories of happy times sustain the delver in his moments of need:
|$50||+1 on a Fear check, or a roll to resist death or unconsciousness. May be used after the dice are rolled.|
|$150||+2 on a Fear check, or a roll to resist death or unconsciousness. May be used after the dice are rolled.|
|$500||+3 on a Fear check, or a roll to resist stun, death, or unconsciousness. May be used after the dice are rolled.|
|$2000||+4 on a Fear check, or a roll to resist stun, death, or unconsciousness. Alternately, reroll a failed test.|
Delvers with Miserly or who don't live at the inn cannot spend money to Live Large. Delvers with Compulsive Carousing or Lecherousness must Live Large for at least $50 a week. Delvers with both Miserly and Compulsive Carousing must the extra money but don't get the benefits of Living Large, as they're too upset about the expense to enjoy themselves properly.