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Style Cost 12 pts.

Style Prerequisite: Magery 1

Required Skills: Alchemy; Hidden Lore (Magical Items or Magical Writings); Innate Attack (Projectile); Occultism; Thaumatology.

Required Spells: Ignite Fire; Create Fire; Shape Fire; Fireball; Purify Air; Stench.

Perks: Area Spell Mastery; Far Casting; Melee Spell Mastery; Missile Spell Mastery; Psychic Guidance; Reduced Footprint; Secret Spell; Spell Hardiness, Spell Resistance, Staff Attunement; Staff Bond.

Secret Spells: Conflagration, Cone of Flame, Dragon's Fiery Breath, Forked Lightning.

Spell List Edit

Evokers must know a minimum number of spells from their current Grade before being admitted to the one above it.

Grade One (Neophite) Edit

These skills are considered the foundation of the school; a Neophite Evoker must learn all of these spells before advancing to the next grade, plus Counterspell and Ward.

  • Create Fire
  • Fireball
  • Ignite Fire
  • Purify Air
  • Shape Fire
  • Stench

Grade Two (Apprentice) Edit

An Apprentice Evoker must learn 8 of these spells plus Dispell Magic before advancing to Journeyman.

  • Air Jet
  • Apportation
  • Cold
  • Create Air
  • Create Water
  • Deflect Energy
  • Extinguish Fire
  • Fireproof
  • Flame Jet
  • Heat
  • Purify Water
  • Scryguard
  • Seek Earth
  • Seek Water
  • Shape Air
  • Shape Earth
  • Shield
  • Smoke
  • Sound
  • Thunderclap

Grade Three (Journeyman) Edit

A Journeyman Evoker must learn 8 of these spells plus Great Ward before advancing to Master (effectively requires Magery 2).

  • Armor
  • Burning Touch
  • Concussion
  • Create Acid
  • Create Earth
  • Deflect Energy
  • Deflect Missile
  • Destroy Air
  • Destroy Water
  • Earth to Stone
  • Explosive Fireball
  • Fast Fire
  • Great Voice
  • Lightning
  • Magic Resistance
  • Missile Shield
  • Resist Fire
  • Slow Fire
  • Spell Shield
  • Voices
  • Walk on Air
  • Wall of Wind
  • Weather Dome
  • Windstorm

Grade Four (Master) Edit

A Master Evoker must learn 11 of these spells before advancing to Grand Master.

  • Atmosphere Dome
  • Breathe Fire
  • Breathe Water
  • Cone of Flame
  • Dehydrate
  • Earth to Water
  • Essential Flame
  • Explosive Lightning
  • Fire Cloud
  • Flaming Armor
  • Flaming Missiles
  • Flaming Weapon
  • Force Dome
  • Force Wall
  • Lightning Stare
  • Lightning Whip
  • Mystic Mist
  • Pentagram
  • Sandstorm
  • Shocking Touch
  • Sound Jet
  • Spell Wall
  • Wall of Lightning

Grade Five (Grand Master) Edit

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