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A Polisberg wizard charges $5/energy point to cast a spell that requires Magery 0 or 1; $10/energy point to cast a spell that requires Magery 2; and $15/energy point to cast a spell that requires Magery 3. Polisberg Druids and Clerics charge $3/energy point/Power Investiture required to cast the spell. Spells requiring more than 5 energy points have a $2/point surcharge; spells requiring 10 or more energy points have a $6/energy point surcharge; spells requiring 25 energy points or more have a $12/energy point surcharge; and spells requiring 100 or more energy points have a $30/energy point surcharge. Clerics and druids won't cast spells on people who are Excommunicated.

Common town spells:

Spell Cost ($) Spell Cost ($)
Healing Spells
Major Healing 16 Great Healing 240
Cure Disease 24 Neutralize Poison 480
Restoration 180 Instant Restoration 1000
Regeneration 280 Instant Regeneration 1760
Halt Aging 320 Youth 4200
Resurrection 12600 Final Rest 160
Stone to Flesh 110 or 220 for metal
Cheap Items
Create Object 8/lb up to 20 lbs Duplicate 12/lb up to 15 lbs
Magic Item Identification and Repair
Analyze Magic 56 Ancient History 56-110 for 100-1000 years
Repair 4/lb up to 10 lbs

5/lb up to 20 lbs
6/lb up to 60 lbs
9/lb for heavier items

Magic Lights
Continual Light (Bright) 42 Continual Mage Light (Bright) 42
Benefits
Bless 4000 for 1

10000 for 2
40000 for 3

Curse 30 for 1

160 for 2
660 for 3

Geases and Charms
Oath 20 Lesser Geas 190
Enslave 660 Great Geas 810
Divinations
Divination 110 Predict Weather (7 days) 450
Movement
100 Mile Cloud Vault 84 Slow Fall 1/10 lbs up to 250 lbs

1/7 lbs up to 450 lbs

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