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Bleah

Shelley McCrae (290 points, 2 unspent)[]

ST 10* [0]; DX 12† [40]; IQ 14‡ [80]; HT 12 [20].

Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 14 [0]; Per 12 [-10]; FP 12 [0].

Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.

Species: Undead; Height: 5'8"; Weight 100 lbs.

Encumbrance Level: Light (Move 4, Dodge 8)

Attacks[]

BloodElemental

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MELEE Attacks[]

Bite (12): 1d-3 imp.

Crowbar, 3' (6): 1d+2 cr.

Kick (10): 1d-2 cr.

Leech: 3 HP/sec

Long Kris • shortsword swing (13): 1d-1 cut.

Long Kris • shortsword thrust (13): 1d-2 imp.

Punch (12): 1d-3 cr.

Rod • swing (15): 1d cr.

Rod • thrust (15): 1d-2 cr.

Link • Deathtouch: + ~1d spcl.

RANGED Attacks[]

Crowbar, 3' (7): 1d+2 cr (Range 10/15, acc 1, Bulk -3)

Defenses[]

Broadsword Parry (10+2) = 12

Medium Shield Block (10+2) = 12

Dodge (9+2-1) = 10

Social Background[]

TL: 3 [0]. Languages: Humanish (Native) [0]; Trade Tongue (Accented) [0].

Templates and Meta-Traits[]

Necromancer (Dungeon Fantasy; p. DF9 13) [0]; Undead (p. User) [17].

Advantages[]

Charisma 2 [10]; Crushing Attack 4 (Area Effect (4 yd); Aura; Extended Duration (x3); Persistent; Wall: Rigid; Accessibility (Only Over Water); Magical; Cannot Parry; Melee Attack: Reach C; Nuisance Effect: slippery surface) [59]; Damage Resistance 1 (Limited (Everything except Heat/Fire)) [5]; Deathliness 4 [32]; Doesn't Breathe [20]; Doesn't Sleep [20]; Energy Reserve 10 (Magical; Skull-Tipped Rod) [15]; Injury Tolerance (Homogenous) [40]; Leech (3HP/sec; Blood Agent) [20]; Necromantic Ally (Servitor Skeleton Large Mule; 1 Skeleton; Minion (+1); Necromancy; 15 or less; Power Level (15%)) [2]; Necromantic Ally (Servitor Skeletons; 5 Skeletons; Minion (+1); Necromancy; 15 or less; Power Level (25%)) [14]; Necromantic Detect (Undead and ghosts; Occasional§; Necromancy) [9]; Necromantic Resistant to Supernatural Abilities of the Undead (+8 to resist; Necromancy) [5]; Night Vision 2 [2]; Resistant to Metabolic Hazards (Immune) [30]; Slippery 2 [4]; Spirit Empathy (Specialized (Ghosts)) [5]; Teeth (Fangs) [2]; Temperature Tolerance 2 [2]; Terrain Adaptation (Ice) [5]; Trading Character Points for Money 6 [6].

Perks: Licensed Exorcist; Staff Attunement. [2]

Disadvantages[]

Absent-Mindedness [-15]; Appearance (Monstrous) [-20]; Callous [-5]; Code of Honor (Gentleman's) [-10]; Dependency (Mana; Very Common; Constantly) [-25]; Disturbing Voice [-10]; Dread (Holy Symbols; Occasional) [-10]; Hidebound [-5]; Intolerance ("Evil" religions) [-5]; No Sense of Smell/Taste [-5]; Obsession (Keep the dead in their correct place; 6 or less) [-20]; Restricted Diet (Blood; Very Common) [-10]; Sense of Duty (Adventuring companions) [-5]; Skinny [-5]; Social Stigma (Horrible Dead Blob Monster) [-20]; Stubbornness [-5]; Uncontrollable Appetite (Blood; 12 or less) [-15]; Unhealing (Partial) [-20]; Vulnerability (Heat/Fire; Common; x2) [-30].

Quirks: Alcohol Intolerance; Assumes goblins worship Evil gods; Careful; Delusion (Mindless Undead are a kind of golem); Indifferent to food. [-5]

Skills[]

Acting (A) IQ-1 [1]-13; Alchemy/TL3 (VH) IQ-3 [1]-11; Broadsword (A) DX+3 [12]-15; Current Affairs/TL3 (Headline News) (E) IQ [1]-14; Diagnosis/TL3 (Human) (H) IQ-2 [1]-12; Diplomacy (H) IQ-4 [1]-10¶; Exorcism (H) Will [4]-14**; Fast-Draw (Sword) (E) DX [1]-12; Fast-Talk (A) IQ-2 [2]-12¶; First Aid/TL3 (Human) (E) IQ [1]-14; Hidden Lore (Undead Lore) (A) IQ+2 [8]-16; Hiking (A) HT-1 [1]-11; Holdout (A) IQ-1 [1]-13; Intimidation (A) Will+2 [1]-16††; Leadership (A) IQ+1 [1]-15‡‡; Occultism (A) IQ [2]-14; Physiology/TL3 (Undead) (H) IQ+1 [8]-15; Poisons/TL3 (H) IQ-2 [1]-12; Research/TL3 (A) IQ+1 [4]-15; Riding (Equines) (A) DX-1 [1]-11; Search (A) Per+1 [4]-13; Shield (Shield) (E) DX+2 [4]-14; Stealth (A) DX-1 [1]-11; Surgery/TL3 (Human) (VH) IQ-2 [2]-12; Survival (Woodlands) (A) Per-1 [1]-11; Swimming (E) HT+1 [2]-13; Thaumatology (VH) IQ-2 [0]-12; Thaumatology (Necromancy) (H) IQ [4]-14; Writing (A) IQ-1 [1]-13.

Spells[]

Name Skill Class Time Duration Casting Cost College Page
Control Zombie 16 Regular/R-spell 1 sec. Perm. 3 Ne M152
Counterspell 16 Regular/R-spell 5 sec. Instant Varies MS M121, B250
Death Vision 16 Regular 3 sec. 1 sec. 2 Ne M149, B251
Deathtouch 16 Melee 1 sec. Instant 1 to 3 BC M41, B245
Detect Magic 16 Regular 5 sec. Instant 2 Kn M101, B249
Dispel Magic 16 Area/R-spell sec.=cost Perm. 3 MS M126, B250
Fear 16 Area/R-Will 1 sec. 10 min. 1 MC M134, F171
Final Rest 16 Regular 10 min.# Perm. 20 He,Ne M89
Lend Energy 16 Regular 1 sec. Perm. 1 per FP loaned He M89, B248
Lend Vitality 16 Regular 1 sec. 1 hr. 1 per HP loaned He M89, B248
Mass Zombie 15 Area varies# Perm. 7 Ne M153
Materialize 16 Special 1 sec. 1 min. 5/5 Ne M150
Paralyze Limb 16 Melee/R-HT 1 sec. 1 min. 3 BC M40, B244
Recover Energy 16 Special Special Special none He M89, B248
Sense Spirit 16 Inform./Area 1 sec. Instant 1# Ne M149, B252
Skull-Spirit 16 Regular 1 sec. 24 hrs. 20 Ne M151
Solidify 16 Special 1 sec. 1 min. 50/10 Ne M150
Summon Spirit 16 Inform./R-Will 5 min. 1 min. 20/10# Ne M150, B252
Terror 16 Area/R-Will 1 sec. Instant 4 MC M134
Turn Spirit 16 Regular/R-Will 1 sec. 10 sec. 4/2# Ne M151
Turn Zombie 16 Area 4 sec. 1 day 2 Ne M152, B252
Wither Limb 16 Melee/R-HT 1 sec. Perm. 5 BC M40, B244
Zombie 16 Regular 1 min. Perm. 8 Ne M151, B252
Zombie Summoning 16 Special 4 sec. 1 min. 5/2# Ne M153

Equipment (32 1/8 lbs)[]

1× Ankle Boots (Fine; _Free; $0; 2.25 lb)
1× Buff Coat (Hide; Fine; _Power Item; _Free; $0; 12 lb)
1× Delvers Webbing ($160; 3 lb):

2× Holy Water ($30; 2 lb)

1× Long Kris (Silver-coated; Cheap Quality; $144; 1.5 lb)
1× Personal Basics ($5; 1 lb)
1× Purse ($10)

1× Rod (_Free; $0; 2 lb)


1× Heavy Leather Mittens (Fine; _Free; $0; 6.08 oz)
1× Holy Symbol ($50; 1 lb)
1× Leather Hood (Fine; _Free; $0; 1.5 lb)
1× Potion Belt ($60; 1 lb):

4× Minor Healing Potion (Drinkable; $96; 2 lb)
4× Paut (Drinkable; $108; 2 lb)


Carried by Skeleton Mule (160.5 lbs)[]

1× Blanket ($20; 4 lb);

3× Cheap trail rations ($6; 7.5 lb);

1× Crowbar, 3' ($20; 3 lb);

1× Grapnel ($80; 2 lb);

1× Group Basics ($50; 20 lb);

1× Lantern ($20; 2 lb);

2× Oil (per pint; $4; 2 lb);

1× Pickaxe ($15; 8 lb);

3× Pole, 6' ($15; 9 lb);

2× Rope, 3/4'' (per 10 yards; $50; 10 lb);

1× Saddle & Tack ($150; 15 lb);

4× Saddlebags ($1226; 145.5 lb);

2× Shovel ($24; 12 lb);

27× Standard trail rations ($162; 33.75 lb);

1× Surgical Instruments ($300; 15 lb);

1× Tent, 1-Man ($50; 5 lb);

1× Wineskin ($10; 4 oz).

Carried by Skeleton Mooks[]

5× Skeleton Gear ($2375);

Footnotes[]

* Conditional -2 from 'Skinny' when you resist knockback.

† Includes +4 skillscore from 'Deathliness'.

‡ Conditional +2 from 'Charisma' when making Influence rolls.

§ Conditional -4 from 'Exorcism' when user doesn't possess Blessed, Power Investiture, or True Faith.

¶ Conditional +2 from 'Charisma' when making Influence rolls, +1 from 'Rod' when used to perform foul Necromancy.

** Includes +2 from 'Charisma'.

†† Includes +4 from 'Deathliness'.

See Also[]

Blood Elemental

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